Publications & Resources

See also the Publications section of the full CV.

Visuals and renderings

As a mentor, I personally support interns, students and young professionals. In the field of computer graphics, I supervise exercises on algorithms and data structures.

These images are mostly personal memories or materials i sometimes access online, when i explain or discuss specific issues with mentorees. They are not annotated, but all images are byproducts of my own personal programming work.

Particle engine development

Particle rendering and lifecycle
Particle engine development rendering
Particle engine development rendering
Particle engine development rendering
Particle engine development rendering
Particle engine development rendering
Particle engine development rendering
Particle engine development rendering
Simulation: Particles placed in a vectorfield
Particle simulation placed in a vector field
Particle simulation placed in a vector field
Particle simulation placed in a vector field
Particle simulation placed in a vector field
Particle simulation placed in a vector field
Particle simulation placed in a vector field
Particle simulation placed in a vector field
Particle simulation placed in a vector field
Particle engine rendering
Particle engine rendering

Mesh Refinement

Bivariate cubic bezier patches
Bivariate cubic bezier patch mesh refinement

HeightMaps and procedural textures

Procedural heightmap texture rendering
Procedural heightmap texture rendering
Procedural heightmap texture rendering
Procedural heightmap texture rendering
Procedural heightmap texture rendering
Procedural heightmap texture rendering
Procedural heightmap texture rendering
Procedural heightmap texture rendering
Procedural heightmap texture rendering

Level of detail

Level of detail rendering
Level of detail rendering

Shading

Phong
Phong shading rendering

Trees

Procedural tree rendering

Volume Rendering

Volume rendering visualization
Volume rendering visualization
Volume rendering visualization